I achieved 3D collision detection

I was able to easily and quickly implement this functionality in part due to the experience and technology I acquired during this whole multiplayer game endeavor. I wonโ€™t be detailing how I implemented collisions in three dimensions, so this wonโ€™t be a very technically informative entry.

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There is Only Convergence and Divergence

Since there are no ups and downs, since there is only converging to optimums or not, Iโ€™m releasing a public reference and documentation entry of my current processes and recent achievements that will help facilitate convergence.

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Commitment to a Vision

Itโ€™s important to never give up. As an entrepreneur, I have many constraints, both natural and artificial. But Iโ€™m committed to starting up a kawaii 3D multiplayer browser game and I have faith that I will succeed despite anything.

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Final Gemini Project Report

The Gemini Project has served its purpose and is now completed. Due to the combination of the projectโ€™s very generous and flexible performance constraint and its driving time constraint, I have determined that I have enough science, experience, and technology needed to develop a 3D multiplayer game.

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Exploiting the constraints of the Gemini Project

Iโ€™m not currently making progress with the Gemini Project. So I began โ€œquestioning my assumptionsโ€ (not words I use), or more accurately and realistically, I investigated looking for what system principle was at fault for causing the systemโ€™s goal from not being currently achieved.

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