I’m studying non-convex optimization for epic gains. And you must be careful about the true and ultimate essence of study.
I open sourced the 3D multiplayer browser game.
Yet another mystical and esoteric aphorism or pithy obervation.
In preparation for the construction of automatics, here lies a short or quick conceptualization of a particular nature or aspect of the partitions of Riemann integrals.
A discussion on a representation of the world and aesthetic that is much better than entrepreneurship: legitimate lordship. Also, this is a rather dark blog post…
An important exposition on a telos to escape the totality of a certain traditional context.
The report for the second quarter of the year 2019.
I find myself on a new endeavor, as the previous one was simply the wrong thing to do, while on my quest to mend the world.
Let us not forget what we are.
In addition to doing extensive game design, I’ve been doing game development as I must perform many tasks myself.
Do the right thing.
The report for the first quarter of the year 2019.
I have an idea for a simple solution for accounting for orientations in collision detection that occurs in three dimensions.
I was able to easily and quickly implement this functionality in part due to the experience and technology I acquired during this whole multiplayer game endeavor. I won’t be detailing how I implemented collisions in three dimensions, so this won’t be a very technically informative entry.
Since there are no ups and downs, since there is only converging to optimums or not, I’m releasing a public reference and documentation entry of my current processes and recent achievements that will help facilitate convergence.
It’s important to never give up. As an entrepreneur, I have many constraints, both natural and artificial. But I’m committed to starting up a kawaii 3D multiplayer browser game and I have faith that I will succeed despite anything.
New capabilities are being gained and new processes are being adopted. My courage remains eternal as this system of success I’m engineering calls for no less.
I’m doing a startup. I’m trying to change the world.
This codex entry functions as documentation and as a reference manual for me when I create shaders. Note that there may be some discrepancies but it still suffices as a resource.
A quick update on the progress I recently made with the 3D multiplayer browser game.
As I’m committed to developing a great game for players, I made a simple client-side linear interpolation subsystem for the new 3D multiplayer browser game I’m making.
The Gemini Project has served its purpose and is now completed. Due to the combination of the project’s very generous and flexible performance constraint and its driving time constraint, I have determined that I have enough science, experience, and technology needed to develop a 3D multiplayer game.
I’m not currently making progress with the Gemini Project. So I began “questioning my assumptions” (not words I use), or more accurately and realistically, I investigated looking for what system principle was at fault for causing the system’s goal from not being currently achieved.
A compilation of the activities that I engaged in during the fourth quarter of the year 2018.
It is currently undergoing somewhat suitable progress with many essential discoveries being made and here is another progress report.
The 3D singleplayer game has new features and subsystems added to it and it is slowly being constructed with great effort.
Unlike a 2D sprite in a 2D environment, a 3D model in a 3D environment has an orientation which includes what can be called a forward facing direction.
I’m gaining experience in 3D game development and my capabilities are improving.
Introducing Project Gemini.
If I fail, it would be because I did not have the ambition to do the right thing in addition to not having the strength to do the right thing. And the right thing to do is to win at any cost for I play to win.
I resolved two of the challenges presented in the previous report.
A report on recent obstacles that appeared while starting up a 3D multiplayer game.
I’m making my first 3D game.
What kind of multiplayer game do I want to make and for whom?
I’m learning appropriate basic 3D modeling and animation and I improved from my previous 3D modeling training session.
Another technical aspect of making a 3D multiplayer game to consider is the server side physics. And yes, the visuals/aesthetics are considered technical aspects for the sake of this program’s success as this is a multi-faceted endeavor where success must be achieved in multiple dimensions.
I’m considering making a 3D multiplayer game as I now have the experience of making a multiplayer game.
Making a game product is like engineering a spacecraft. I must heed well my constraints and the system’s operational effects. And I must not forget about the operation of the marketing aspects, lest I fail.
Thanks to my unwavering devotion to achieving program success, I successfully migrated from socket.io to the more appropriate ws WebSocket library.
I’m experiencing a “down” (not a word I use to describe such things).
I believe in my product I’m making, but will others like it as well?
Respawning is an essential feature of multiplayer shooting games.
A glorious achievement. I’m leveling up my game development skills.
I solved the server side physics processing engine problem.
Let this day be a day of courage. And may all the other ones be so as well.
In darkness, only ambition and strength will save me.
I’m actually starting up and making a multiplayer game.
I’m thinking about making a networked multiplayer game.
Guidance for developers who are interested in a wee bit of User Experience (UX) crafting.
My ambition is to obtain rewards from performing good deeds.
So far, I’m failing. Badly. But know that there exists state variables that I can use for my benefit.
A report on the Pantsu versus Baka project.
As I bear the effects of the previous quarter, I now commence a new phase.
An overview of the state variables for the third quarter of the year 2018.
This essay shows you how to have URL encoded tweets when using the Twitter API.
Committed to the project’s goals, I improved some aspects of the library and I began optimizing it for functioning on microcontrollers.
I recently obtained valuable data from sharing my projects with online communities. May this data greatly benefit me.
A walkthrough on how to do supervised learning with a neural network for text classification purposes.
I return to the portable matrix multiplication library. I must not forget that I engage in machine learning activities in addition to my other activities.
“Fear is the disease and [cold calling one hundred people] is the antidote.” I must have the courage to grind for a high number of outbound sales as though I were grinding for Abyss Points in Aion.
A free web service that allows you to easily create vertical Japanese writing, or 縦書き (たてがき or tategaki), from your horizontal Japanese writing, 横書き (よこがき or yokogaki).
Thanks to my inspirations and strength, a new utility factor for converging to prosperity has been created.
Internet bills won’t kill my startup.
If you don’t hear from a startup, it might be dead. But here my startup is, alive. No matter what happens, we will succeed.
Because it’s not simple or intuitive.
I’m pivoting. I’m starting up a new project, a new game. This new game is kinda like the spiritual successor to Kawaii Ketchup.
Starting off this quarter of the year with a bang: I made a full-stack to-do list web application.
This report will be shorter and simpler than the last one.
Right at the end of the quarter too!
I’m beginning work on a portable matrix multiplication library for embedded devices.
After a few months of abandonment, I’m resuming development of Kawaii Ketchup. I hope that we can work together, me and the player, to create a great game.
Success in eighty years.
This is the next part of my discussion of gradient descent.
A crash course into the nature of gradient descent.
I’m starting up a machine learning framework and I’ve implemented k-means clustering for it.
I’m totally going to start thinking in quarters instead of days.
My desire to build the music marketplace was so great that I started to build it.
In a class of my own.
But with strength and heart at my side, all will be well.
I will only touch upon lightly the subject of k-means clustering here. A sort of tease, if you will.
There is a great fortune that lies ahead for me.
I know I said I didn’t want to create a binary search tree data structure from scratch in the last blog post, but I changed my mind. Also, I never would’ve thought I would ever discuss the nature of binary search trees in a series of blog posts.
Having made progress in the once obscure data structure, I’ve decided to share my experience with binary search trees this week.
Possessing a success and positivity mindset.
A technical problem that I’ve had to face, I’ve decided to share the sweet wisdom I obtained with you!
100% positivity in this post!
Great things are ahead.
Oh dear, a job hunt in the tech industry.
Pivot, pivot, pivot.
I made a neural network. Finally! It can classify text like “feed my waifu Saber” as an intent of hunger.
I got a lot of power and I must delicately use it.
I may be starting out at zero with $0 of income, but my skill, knowledge, and character, no way! I possess fine attributes.
I’m refining my daily habits, cultivating a success mindset. I wish to obtain the ability to focus so that I may move on to the next phase.
This week, Webdva makes progress in learning to focus while being committed to exerting great effort consistently.
Slow revenue growth, like how you slowly level up your character in an RPG game. That’s what I want.
I made and released a web app, Baka Converter, that lets you make .MP3’s from Youtube videos.
Added bacon to the game–even though it’s a meat and Web D.va doesn’t like meat, bacon is an exception!
If this was an RPG, I would be a great character!
D.va continues to hype his new startup-like lifestyle.
I’m still at a point where I have to make major design decisions.
After two hours of working on the game, I came up with an initial minimal draft of the gameplay. You can see it in action here.
The first of a new series of blog posts that document the development and release of my first commercial game.
I have good news!
Web D.va makes a pilgrimmage to Yharnam (in the game Bloodborne, the protagonist makes a trip to the town of Yharnam in order to rid himself/herself of an illness).
Web D.va’s foray into statistical learning begins with creating a simple linear regression calculation function in Python. Ever since I started reading about statistical learning I’ve always wanted to implement a linear regression line in code myself!
Bottom Line, Up Front: I’m changing what Web D.va is all about. I’m re-focusing my efforts.
I’m currently making a Hallowen game for the year 2017. Since I can’t contain my ambition and passion in a 140-character tweet, I wrote this blog post!
Indeed, I’ve finally started work on creating a web app that makes sprite sheets. This project or idea is interfering with the Pantsu Sweeper game’s progress, but that’s okay, because I do more than make video games. I’m finally doing straight-up web development. Also, inefficient time management may be partly to blame.
My days are currently in a rhythm where they start in the afternoon, but on the day I decided to revisit my binary search tree inversion problem, my day began at 09:00. As such, I wanted to be productive and make use of my unpexpected time, so I decided to spend a few hours trying to come up with an algorithm that works.
What I’ve been recently up to is making progress on my Pantsu Sweeper minesweeper clone and other things too! In fact, this particular time period has been productive! I even understand how to transform and inflect verbs in Japanese now!
I have a game, Super Simple and Small 2D Platformer Game, that runs slow on mobile devices. Let’s see what could be wrong with it.