After two hours of working on the game, I came up with an initial minimal draft of the gameplay. You can see it in action here.
The first of a new series of blog posts that document the development and release of my first commercial game.
I have good news!
Web D.va makes a pilgrimmage to Yharnam (in the game Bloodborne, the protagonist makes a trip to the town of Yharnam in order to rid himself/herself of an illness).
Web D.va’s foray into statistical learning begins with creating a simple linear regression calculation function in Python. Ever since I started reading about statistical learning I’ve always wanted to implement a linear regression line in code myself!
Bottom Line, Up Front: I’m changing what Web D.va is all about. I’m re-focusing my efforts.
I’m currently making a Hallowen game for the year 2017. Since I can’t contain my ambition and passion in a 140-character tweet, I wrote this blog post!
Indeed, I’ve finally started work on creating a web app that makes sprite sheets. This project or idea is interfering with the Pantsu Sweeper game’s progress, but that’s okay, because I do more than make video games. I’m finally doing straight-up web development. Also, inefficient time management may be partly to blame.
My days are currently in a rhythm where they start in the afternoon, but on the day I decided to revisit my binary search tree inversion problem, my day began at 09:00. As such, I wanted to be productive and make use of my unpexpected time, so I decided to spend a few hours trying to come up with an algorithm that works.
What I’ve been recently up to is making progress on my Pantsu Sweeper minesweeper clone and other things too! In fact, this particular time period has been productive! I even understand how to transform and inflect verbs in Japanese now!
I have a game, Super Simple and Small 2D Platformer Game, that runs slow on mobile devices. Let’s see what could be wrong with it.